#pragma once
#include <windows.h>

class RenderHelper
{
public:
	RenderHelper(void);
	~RenderHelper(void);
	static void RenderBitmap(HDC buffer, HANDLE image, int x, int y, int width, int height);
	static void RenderMenu(HDC buffer, HANDLE image, int x, int y, int width, int height);
	static void SetViewPoint(int x, int y);
	static int viewX;
	static int viewY;
	static int worldsEndX;
	static int worldsEndY;
	
};
